Make it yours with a wide array of nose art and liveries, or design your own with the simple to use in-game tool.Įach mission is a high-risk expedition where danger comes from every angle. Procedurally-generated names, skills and back stories means a unique experience for everyone, but be careful, as death is permanent.Ĭarefully manage everything from fuel, ammo, hydraulics and more in your very own physics-based Bomber. Train and personalise your own Bomber Crew. Were B-17 to be updated you would basically have Warthunder and while visually appealing and immersive I do not believe it would capture the same feeling as Bomber Crew because it is so sim rooted.Prepare your crew for their most dangerous mission yet and go chocks away for a sky-bound expedition in this strategic survival sim, Bomber Crew. Damage to your craft and personnel loss are very striking, your freedom of action is substantial with how you tackle the approach. The play is much quicker but hits all the important notes. You could scratch an itch for the game type with B-17, Bomber Crew I would say holds as a standout. I will have to watch longer videos when I get home to get a better feel for what B-17 Flying Fortress: The Mighty 8th offered.Įdit 2: Ok got a look. To just make it back to perfect.Įdit: Whoops, the first one was 1992. I would counter to say the play that would force would make things more grindy and less action-full. One criticism could be that the return of the aircraft is pass or fail without tally of the damage in mission reward. ![]() Every time I have landed I was thankful to have made it back alive. This game captures the experiences in an eight minute bite per mission without cheapening the sense of satisfaction. There is some simplification for things like KSP ignores ullage but the risk/reward is very pronounced. Looking at what I could online in comparison, if you had to condense the experiance of the 1992 title I would say you are presented with even more options and control.īomber crew kind of captures the experiance the same way you could relate KSP to Orbiter. I was not aware of that title, figures nothing is truly original with so many years of games now. ![]() I have to recommend this game for the price and think I will get 20 hours or more from it. You are rewarded with returning home by the skin or your teeth or bailing from the plane and praying they can make their way home with the gear you provided them. This game is not for min-max players that have to have things perfect but more those that improvise to get by. ![]() Try to fly high or away from danger, spot your target zone, dive into hell and drop ordinance then race home as your plane falls apart around you. The best feature of the game is that you get the best performance playing like you would a real bomber. In flight you have to be concerned with your altitude, plotted course, weapons load, fuel, crew health, crew temperature, plane O2, fires, engines, structure, parachutes, bomb doors and ordinance. The Crew gains skill and unlocks special actions related to their specialty. The Crew and plane can be equipped with gear unlocked by getting currency and expreriance from flying mission. The art style is a well done voxel easy on the eyes. ![]() You control via 3D 3rd person anchored to the plane the crew of a British WW2 bomber. The best games seem to come out of no where. I have to share the five hours play I have put into Bomber Crew.
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